Graphics

Competition: Animation

  • This is the compo for all animations or videos showcasing your wild creations.
  • Usage of AI will not be tolerated, see general rules for more information.
  • Preferred video codecs: H.264, HEVC or VP9 (all profiles allowed).
  • Preferred audio codecs: PCM (really, use this), AAC, MP3 or Vorbis.
  • Remember that your entry will be shown on a huge screen and a big PA, so please prefer quality over disk space.
  • Preferred container formats: MOV, MP4 or MKV.
  • Preferred resolution is 1920x1080.
  • Preferred frame rates: 60 or 30fps.
  • We’ll try to play everything that’s not using these preferred settings as well as we can. As a rule of thumb: If your computer plays it back fine, it’ll probably be ok.
  • Maximum showing time: 8 minutes. The organizers reserve the right to fade out the entry at their own discretion (i.e long scrollers).

Competition: Freestyle Graphics

  • All tools and workflows permitted.
  • 16:9 aspect ratio is recommended.
  • For photos: We will preselect plain photos with no artistic effort - photo montages will be allowed.
  • AI usage not permitted (see general rules) - Exception: Light image manipulation features which do not add additional elements to your artwork (for example using the “generative expand” option in order to widen background in Photoshop or similar features).
  • Submit 6 (six) working steps of the creation process bundled as a .zip archive (together with the final image), they will be shown during the competition.
  • Best Practice: Working stages should have the filename “title_step1.???”, “title_step2.???”, “title_step3.???” and “title_step4.???”, where ??? is the extension of the used format.
  • All pictures will be shown with the latest version of xnview.
  • Please hand in pictures with a flawless compression like PNG to ensure highest quality.

Competition: Pixel Graphics

You have to create an image which uses a limited palette.

  • One entry per artist.
  • No AI-generated or inspired graphics.
  • You have to create an image which uses a limited palette.
  • Use ONLY the colors of THIS palette.
  • You don’t have to use all colors, but please be sure your image contains only these colors. Images with additional or other colors will be disqualified!
  • You can choose the resolution, 16:9 aspect ratio is recommended.
  • GIF animation is allowed.
  • Maximum showtime per entry is 30 seconds.
  • Your entry must not have been released at another party or anywhere else previously.
  • The use of third-party content is not permitted.
  • Please add 6 (six) working stages of your entry.
  • There will be a preselection, where e.g. badly converted content will be disqualified.

Competition: One Screen ANSI/ASCII

Remote entries allowed.

  • IMPORTANT: once again, this year’s textmode compos will only show one screen height / 25 lines!
  • Maximum width: 80 characters / Maximum length: 25 lines.
  • Will be shown with PabloDraw in normal and VGA mode.
  • PabloDraw’s built-in Topaz font will be used for displaying Amiga style ASCII.
  • iCE colours are not allowed.
  • Custom palettes are not allowed.
  • Ansimations are not allowed.
  • If there are enough entries, we will split the compo into PC ANSI/ASCII and Amiga ASCII.

Remote Entries

The ANSI/ASCII compo is open to contributions of people who are not present at the party. Send your work using this form until 13th of August 2025.


Competition: 3D Scene

Remote entries allowed

Limitations:

  • One entry per artist.
  • No AI generated or inspired graphics entries.
  • Entry must be an un-animated 3D scene.
  • Maximum filesize of your upload archive is 50 megabyte
  • Maximum number of triangles is 100k (100,000).
  • Maximum texture resolution is 4k for each used texture (4096x4096 pixels).
  • Only use models you have created yourself.

Before You Submit Your Entry:

  • Please submit your entry in .FBX format
  • Make sure you have a license for all the textures you are using
  • Please add 4 (four) work in progress steps (jpg or png) of your entry clearly showing the progression of your model. Entries without working stages will be disqualified.

Technical Requirements:

  • We’ll present your models in the Foxotron viewer by gargaj and cce. Find the binary here and the documentation here.
  • Make sure you preview your entry in the Foxotron viewer to ensure that everything is displayed correctly.

Remote Entries:

The 3D Scene compo is open to contributions of people who are not present at the party. Send your work using this form until 13th of August 2025.


Competition: 4k Executable Graphics

Limitations:

  • The entry must be an executable program for the PC platform (Windows/Linux/Mac).
  • Maximum size is 4096 bytes for the executable, rules of other size-restricted executable competitions apply. All other files in the archive will be deleted before running the entry.
  • Maximum rendering time: 60 seconds (from starting the executable to the final image being displayed), we will run the entry twice to populate the shader cache in the first run.
  • The entry is defined by the result of taking a screenshot after the maximum rendering time.
  • We run the entries and make screenshots before the compo in order to be able to show more details of your work.

Requirements:

  • Entries must be delivered as an executable in a .ZIP file (or other archive), just as entries for the PC 4k intro competition.
  • Include a full-res PNG screenshot of the entry.
  • Preferably show a black screen and switch once rendering has completed (this does not pose a strict requirement if you need the space).